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Design

Game design is a highly subjective thing.  Everyone has their own thoughts about what constitutes good or bad design, as well as what's fun or boring.

 

This page is a repository of documents I've written that may help convey some of my own personal philosophies on design and things related to the game industry at large.  Hopefully this will serve as a small window into my mind.

 

In time I will be adding more as I think of more topics and game mechanics to write about.

Emotion in Games

 

Thoughts on how to evoke emotion in players using some well-known examples.

Image

 

About being the subject of negative scrutiny.

Narrative
Through Mechanics

 

Stop using cutscenes as crutches!

Fun

 

We say it's important for games, but can't explain it?

Difficulty & Challenge

 

The importance of making the player struggle for a win.

Modular Game Design

 

An approach for long-lasting series to reduce stagnation.

Game Balance Evaluation - Spin Dash

 

An in-depth analysis of a mechanic in Sonic 3 & Knuckles.

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