Adrian Perez
Résumé
Summary
I am interested in working with independent game teams that focus on PC/console and specific genres. These include platformers, adventures, and fighters.
Education
Full Sail University - October 2011 - June 2014
Graduated with a BS in Game Design as valedictorian with a GPA of 3.61.
Experience
Game Projects
Hypothermia - August 2013
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Worked on the music and ambient sounds using dynamic volumes and Kismet/Matinée.
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Responsible for the lighting, creating the nighttime setting, spot lights, etc.
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Built part of the environment, like an underwater tunnel with currents, using the UDK editor.
Platform/Puzzle Level - October 2013
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Designed and built most of the level using sample UDK assets, Kismet, and dynamic actors using Matinée.
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Polished player movement mechanics via UnrealScript.
SoulJourner - March - June 2014
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Assistant team lead; helped focus the creative direction throughout the team by proactively conceptualizing, engaging the team, and delegating tasks.
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Designed and built levels 1 and 4 using student assets available from Full Sail's Perforce repositories.
Sonic Classic Heroes - March 2013 - June 2014
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Level editing using SonLVL to work on collisions, objects, etc.
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Primary tester/bug hunter and documenter.
Other Work - 2005 - Present
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Software alpha/beta testing.
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University work & study program.
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Hotel internship.
Skills
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Game & Level Design
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Game Balancing
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GDD Management
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Team Leading & Building
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Level Building
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Unity3D
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Unreal Engine
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Perlenspiel
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Live Video Streaming
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Audio Capture & Routing
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Video capture & post-production
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Image Editing
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Mac OS X, Linux, & Windows
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Quality Assurance
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Superb English & Writing
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75-80 WPM average
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Bilingual (English & Spanish)
Software
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Unity3D
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Unreal Development Kit
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Unreal Engine 4
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CamTwist
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FFmpeg
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CocoaSplit
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Audio Hijack
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ScreenFlow
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Pixelmator
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Keynote/PowerPoint
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Pages/Word
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Numbers/Excel